![]() ![]() Players can trade items in the market for flux (in game currency)Īny Weapon, Hat or Face that is placed in the Loot Collector will be destroyed but the style of that item will be added to the player's library allowing the player to choose to use that item's image as a vanity, instead of the item currently equipped. If a player wishes to transfer the item between characters then they must first un-equip the item and change characters in order to equip it to the newly selected character. Rings, masks, hats and weapons are not added to the library and so the player will only get one instance of the item unless more are found/crafted. This can be done on any character on that account without restriction. Select the rod from the list and the item will be equipped. You then only have to select the fishing rod slot on the character screen to be taken to the fishing rod area of the library. For example, once you obtain a fishing rod on one character, you can activate it (default left mouse click) which will add the rod to your library. Any character on that account can then access their own copy of that item from the collection and can select it from the corresponding item slot in their character equipment screen. ![]() With the exception of Rings, Hats, weapons and masks, each of the other none loot drop items, once activated is added to the players library of unlocked items. These items include rings, alternative character costumes (which unlock as your character increases in level), tomes, allies (permanent pets that boost the player character's stats), wings, mounts, boats, sails, flasks (which are consumed to restore the player character's health), fishing rods, mag riders ( a form of quick travel mount limited to use on train-like mono-rails), and Emblems, which add to or alter the benefits provided by Flasks.Ī notable feature of Trove is the Collection. Players can obtain the other equipable items from crafting, the ingame store, trade NPCs, reaching certain levels of Mastery, or via ingame badges. These items form the 'loot drops' left behind either when some enemies are defeated or when a reward chest is opened following the defeat of a boss type NPC. The items which can be obtained in this way are the hat, weapon and mask slot items. In Trove only three of the equipable slot items can be obtained from defeating hostile NPCs, unlike in other RPG games. Loot Quality progresses from (lowest to highest) Uncommon, Rare, Epic, Legendary, Relic, Resplendent, Shadow level 1-5, Radiant, Stellar and crystal Higher Level Red portals have a better chance for to drop the rarer loot types. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Each portal is of a specific color which is designed to indicate the quality of the 'loot' which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal requires a minimum Power Rank to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. After a brief tutorial players arrive in a central area called the 'Hub'. ![]() Players assume the role of one of multiple classes each with different play styles and abilities. ![]()
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